Build a plane with us! 3.0 ThyssenKrupp Aerospace
As with the first two editions of the game (2006 and 2008), the task was again to implement supply chain management using the example of aircraft construction in a playful and playable way.
The focus is certainly on the fun of the game, but the educational element should not be neglected. The new game should be up to date again in terms of interaction and user interface, and the level of reality of the simulation should be somewhat higher than four years ago.
Which is, under the same conditions as for the ThyssenKrupp run IdeenPark (suitable for the stage, several players at the same time, no or minimal learning curve and a playing time of about 3 minutes), easier said than done
How's that gonna work?
A strategy, labyrinth and memory game mix that transports the core of ThyssenKrupp's performance in a simple way. Namely, listening, procuring, delivering and all that on time, at the best price and to the right place. The inevitable warehouse, feared by logisticians, also plays a central role as a lever for success and contributes to the game result. And just like in real life, the "unforeseen" occurs in the form of small but tricky interrupter games.